code_9E370.c progress
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@@ -195,7 +195,7 @@ void func_8038F7AC(Actor *this){
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}
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}//L8038F910
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if(func_8038BFA0() || this->unk38_31 || !actor_playerIsWithinDist(this, 3000)){
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if(func_8038BFA0() || this->unk38_31 || !subaddie_playerIsWithinSphere(this, 3000)){
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actor_collisionOff(this);
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return;
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}
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