code_9E370.c progress
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@@ -53,7 +53,7 @@ void func_8038E0C8(Actor *this) {
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sp34 = time_getDelta();
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if(!actor_playerIsWithinDist(this, 3000)) return;
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if(!subaddie_playerIsWithinSphere(this, 3000)) return;
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if (!this->unk16C_4) {
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this->unk16C_4 = TRUE;
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