Renaming functions
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@@ -197,7 +197,7 @@ void func_8038EFD8(Actor *this) {
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f32 sp30[3];
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f32 sp24[3];
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this->unk138_24 = FALSE;
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this->is_first_encounter = FALSE;
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player_getPosition(sp30);
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sp24[0] = this->position[0];
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sp24[1] = this->position[1];
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@@ -312,7 +312,7 @@ void func_8038F350(Actor *this, s32 next_state){
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case 8: //L8038F4AC
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if (local->unk4 > 0) {
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func_8025A70C(SFX_REMOVE_JIGGY);
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this->unk60 = 1.0f;
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this->lifetime_value = 1.0f;
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temp_s1 = func_8038F0EC(this);
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func_8038F1EC(this, temp_s1, 0);
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local->unk4--;
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@@ -325,7 +325,7 @@ void func_8038F350(Actor *this, s32 next_state){
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case 5: //L8038F550
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if (local->unk4 < func_8038EB24(this)) {
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func_8025A70C(COMUSIC_67_INSERTING_JIGGY);
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this->unk60 = 1.0f;
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this->lifetime_value = 1.0f;
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local->unk4++;
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temp_s1 = func_8038F0EC(this);
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func_8038F1EC(this, temp_s1, 1);
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@@ -345,7 +345,7 @@ void func_8038F350(Actor *this, s32 next_state){
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sp4C = item_getCount(ITEM_26_JIGGY_TOTAL);
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}
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func_8025A70C(COMUSIC_67_INSERTING_JIGGY);
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this->unk60 = 1.0f;
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this->lifetime_value = 1.0f;
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for(phi_s0 = 0; phi_s0 < sp4C; phi_s0++){
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local->unk4++;
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temp_s1 = func_8038F0EC(this);
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@@ -366,7 +366,7 @@ void func_8038F350(Actor *this, s32 next_state){
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func_80324DBC(1.0f, 0xFAC, 4, NULL, this->marker, func_8038F0C0, NULL);
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}
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timedFunc_set_1(2.0f, (GenFunction_1) func_8038EBEC, (s32) this->marker);
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this->unk60 = 3.0f;
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this->lifetime_value = 3.0f;
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break;
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}
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subaddie_set_state(this, next_state);
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@@ -421,7 +421,7 @@ void lair_func_8038F924(Actor *this) {
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local->unk0 = 0;
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local->unk4 = 0;
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local->unk8 = (func_8038ECA8(this->marker)) ? 0xff : 1;
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this->unk138_24 = TRUE;
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this->is_first_encounter = TRUE;
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for(phi_v1 = 0; phi_v1 < sp64; phi_v1 ++){
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local->unk4++;
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local->unk0 |= (1 << func_8038F0EC(this));
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@@ -473,8 +473,8 @@ void lair_func_8038F924(Actor *this) {
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func_8038EDBC(this);
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switch(this->state){
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case 1://L8038FCD0
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if (!this->unk138_24 && (!func_8028F20C() || !func_8028FB48(0x08000000))) {
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this->unk138_24 = TRUE;
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if (!this->is_first_encounter && (!func_8028F20C() || !func_8028FB48(0x08000000))) {
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this->is_first_encounter = TRUE;
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}
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if (func_80329530(this, 300)) {
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if ((this->unkF4_8 == 0xA) && !fileProgressFlag_get(FILEPROG_F6_SEEN_DOOR_OF_GRUNTY_PUZZLE_PODIUM)) {
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@@ -486,7 +486,7 @@ void lair_func_8038F924(Actor *this) {
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func_8035644C(FILEPROG_A7_NEAR_PUZZLE_PODIUM_TEXT);
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}
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}
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if (func_8038ECA8(this->marker) && this->unk138_24 && !func_8038EB58(this) && (func_8028ECAC() == 0 || func_8028ECAC() == BSGROUP_8_TROT)) {
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if (func_8038ECA8(this->marker) && this->is_first_encounter && !func_8038EB58(this) && (func_8028ECAC() == 0 || func_8028ECAC() == BSGROUP_8_TROT)) {
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func_8038F350(this, 2);
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}
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break;
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@@ -513,16 +513,16 @@ void lair_func_8038F924(Actor *this) {
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case 5: //L8038FF00
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case 6: //L8038FF00
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case 8: //L8038FF00
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if (this->unk60 > 0.0f) {
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this->unk60 -= sp68;
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if (this->lifetime_value > 0.0f) {
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this->lifetime_value -= sp68;
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} else {
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func_8038F350(this, func_8038EB58(this) ? 7 :4);
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}
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break;
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case 7: //L8038FF50
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if (this->unk60 > 0.0f) {
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this->unk60 -= sp68;
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if (this->lifetime_value > 0.0f) {
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this->lifetime_value -= sp68;
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} else {
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func_8038F350(this, 1);
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}
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