Renaming functions
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@@ -76,15 +76,15 @@ void func_8038D218(Actor *this){
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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animctrl_setSmoothTransition(this->animctrl, 0);
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this->unk60 = this->yaw/4;
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this->lifetime_value = this->yaw/4;
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local->unk0 = partEmitMgr_newEmitter(0x100);
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func_8038D080(local->unk0);
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}
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switch(this->state){
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case 1:
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this->unk60 = MAX(0.0, this->unk60 - sp24);
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if(0.0f == this->unk60){
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this->lifetime_value = MAX(0.0, this->lifetime_value - sp24);
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if(0.0f == this->lifetime_value){
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subaddie_set_state_forward(this, 2);
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actor_playAnimationOnce(this);
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}
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