Renaming functions
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@@ -460,8 +460,8 @@ void func_80358684(Actor *this) {
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this->position[2] = this->position[2] + sp3C[2];
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this->position[1] += local->unk36*sp88;
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local->unk36 -= 3000.0f * sp88;
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if (this->position[1] < func_80309724(this->position)) {
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this->position[1] = func_80309724(this->position);
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if (this->position[1] < mapModel_getFloorY(this->position)) {
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this->position[1] = mapModel_getFloorY(this->position);
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next_state = 7;
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FUNC_8030E624(SFX_1F_HITTING_AN_ENEMY_3, 1.2f, 32200);
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timed_playSfx(0.1f, SFX_66_BIRD_AUUGHH, 1.6f, 32000);
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