Renaming functions
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@@ -1036,16 +1036,12 @@ s32 nodeprop_getRadius(NodeProp *arg0) {
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return arg0->unk6.radius;
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}
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void func_80304D4C(NodeProp *arg0, s32 dst[3]) {
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dst[0] = arg0->x;
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dst[1] = arg0->y;
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dst[2] = arg0->z;
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void nodeprop_getPosition_s32(NodeProp *nodeProp, s32 dst[3]) {
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TUPLE_ASSIGN(dst, nodeProp->x, nodeProp->y, nodeProp->z)
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}
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void nodeprop_getPosition(NodeProp *arg0, f32 arg1[3]) {
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arg1[0] = arg0->x;
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arg1[1] = arg0->y;
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arg1[2] = arg0->z;
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void nodeprop_getPosition(NodeProp *nodeProp, f32 dst[3]) {
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TUPLE_ASSIGN(dst, nodeProp->x, nodeProp->y, nodeProp->z)
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}
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u32 func_80304DA8(NodeProp *arg0) {
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@@ -1249,7 +1245,7 @@ Actor * func_803055E0(enum actor_e arg0, s32 arg1[3], s32 arg2, s32 arg3, s32 ar
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if(actor){
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tmp = func_80305510(arg3);
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if(tmp != NULL){
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func_80304D4C(tmp, sp34);
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nodeprop_getPosition_s32(tmp, sp34);
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actor->unk44_14 = func_80341D5C(arg1, sp34);
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}
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else{
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@@ -1266,12 +1262,13 @@ Actor * func_803055E0(enum actor_e arg0, s32 arg1[3], s32 arg2, s32 arg3, s32 ar
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return actor;
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}
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Actor *spawn_actor(enum actor_e arg0, s32 arg1[3], s32 arg2) {
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Actor *spawn_actor(enum actor_e arg0, s32 pos[3], s32 rot) {
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s32 i;
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arg0 = (!dummy_func_80320248()) ? (ACTOR_4_BIGBUTT) : (arg0);
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for (i = 0; i < sSpawnableActorSize; i++) {
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if (arg0 == sSpawnableActorList[i].infoPtr->actorId) {
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return sSpawnableActorList[i].spawnFunc(arg1, arg2, ((0, sSpawnableActorList[i])).infoPtr, sSpawnableActorList[i].unk8);
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return sSpawnableActorList[i].spawnFunc(pos, rot, ((0, sSpawnableActorList[i])).infoPtr, sSpawnableActorList[i].unk8);
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}
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}
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