Renaming functions

This commit is contained in:
Adrien Bonnin
2024-09-09 19:51:23 +02:00
parent b77274c9ea
commit 1861ce5c0e
173 changed files with 752 additions and 753 deletions

View File

@@ -313,7 +313,7 @@ void func_802CCC5C(Actor *this) {
local->unk30[0] = (s16) this->position[0];
local->unk30[1] = (s16) this->position[1];
local->unk30[2] = (s16) this->position[2];
local->unk30[1] = (s16) func_80309724(this->position);
local->unk30[1] = (s16) mapModel_getFloorY(this->position);
temp_f0 = func_80309B24(this->position);
if (local->unk30[1] < temp_f0) {
local->unk30[1] = (s16) (s32) temp_f0;
@@ -500,8 +500,8 @@ void func_802CCC5C(Actor *this) {
this->position[2] = this->position[2] + sp40[2];
this->position[1] += local->unk36 * spB8;
local->unk36 -= 3000.0f * spB8;
if (this->position[1] < func_80309724(this->position)) {
this->position[1] = func_80309724(this->position);
if (this->position[1] < mapModel_getFloorY(this->position)) {
this->position[1] = mapModel_getFloorY(this->position);
skeletalAnim_set(this->unk148, 0x111, 0.1f, 1.0f);
skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_2_ONCE);
FUNC_8030E624(SFX_1F_HITTING_AN_ENEMY_3, 1.2f, 32200);