Renaming functions
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@@ -313,7 +313,7 @@ void func_802CCC5C(Actor *this) {
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local->unk30[0] = (s16) this->position[0];
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local->unk30[1] = (s16) this->position[1];
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local->unk30[2] = (s16) this->position[2];
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local->unk30[1] = (s16) func_80309724(this->position);
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local->unk30[1] = (s16) mapModel_getFloorY(this->position);
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temp_f0 = func_80309B24(this->position);
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if (local->unk30[1] < temp_f0) {
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local->unk30[1] = (s16) (s32) temp_f0;
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@@ -500,8 +500,8 @@ void func_802CCC5C(Actor *this) {
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this->position[2] = this->position[2] + sp40[2];
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this->position[1] += local->unk36 * spB8;
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local->unk36 -= 3000.0f * spB8;
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if (this->position[1] < func_80309724(this->position)) {
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this->position[1] = func_80309724(this->position);
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if (this->position[1] < mapModel_getFloorY(this->position)) {
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this->position[1] = mapModel_getFloorY(this->position);
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skeletalAnim_set(this->unk148, 0x111, 0.1f, 1.0f);
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skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_2_ONCE);
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FUNC_8030E624(SFX_1F_HITTING_AN_ENEMY_3, 1.2f, 32200);
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