Renaming functions
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@@ -79,12 +79,12 @@ static void __chsnacker_start_dialog(Actor *this) {
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this->unk28 = 0.0f;
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if (level_get() == LEVEL_2_TREASURE_TROVE_COVE) {
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text_index = mapSpecificFlags_getN(8, 3);
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if( !this->unk138_24 ) {
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if( !this->is_first_encounter ) {
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if(text_index < 4) {
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if(func_80311480(0xA1B + text_index, 0, NULL, NULL, NULL, NULL)){
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text_index++;
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mapSpecificFlags_setN(8, text_index, 3);
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this->unk138_24 = TRUE;
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this->is_first_encounter = TRUE;
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}
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}
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}
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@@ -99,7 +99,7 @@ bool func_802E0DC0(f32 snacker_position[3]){
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player_getPosition(player_position);
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return (4000000.0f < ml_distanceSquared_vec3f(player_position, snacker_position))
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|| ( (snacker_position[1] - func_80309724(snacker_position) < 70.0f) && (func_80309B24(snacker_position) - snacker_position[1] < 70.0f));
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|| ( (snacker_position[1] - mapModel_getFloorY(snacker_position) < 70.0f) && (func_80309B24(snacker_position) - snacker_position[1] < 70.0f));
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}
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void func_802E0E88(Actor *this){
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@@ -359,7 +359,7 @@ void chSnacker_spawn(void) {
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}
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}
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snacker = func_8032813C(ACTOR_68_SNACKER, spawn_position, 0);
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snacker = spawn_actor_f32(ACTOR_68_SNACKER, spawn_position, 0);
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s_chSnacker_marker = snacker->marker;
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local = (ChSnackerLocal *)&snacker->local;
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