Renaming functions

This commit is contained in:
Adrien Bonnin
2024-09-09 19:51:23 +02:00
parent b77274c9ea
commit 1861ce5c0e
173 changed files with 752 additions and 753 deletions

View File

@@ -5,7 +5,7 @@
extern void subaddie_set_state_with_direction(Actor *, s32, f32, s32);
extern void actor_predrawMethod(Actor *);
extern void actor_postdrawMethod(ActorMarker *);
extern Actor *func_8032813C(enum actor_e id, f32[3], s32);
extern Actor *spawn_actor_f32(enum actor_e id, f32[3], s32);
Actor *chOverlayPressStart_draw(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
@@ -69,7 +69,7 @@ void chOverlayPressStart_func_802DCC78(ActorMarker *this){
void chOverlayPressStart_update(Actor *this){
if(!this->initialized){
this->initialized = 1;
this->initialized = TRUE;
this->depth_mode = MODEL_RENDER_DEPTH_NONE;
actor_collisionOff(this);
subaddie_set_state_with_direction(this, 1, 0.0f, 1);
@@ -85,7 +85,7 @@ void chOverlayPressStart_update(Actor *this){
void __chOverlayPressStart_spawn(void){
if(D_8037DE80 == NULL){
D_8037DE80 = func_8032813C(ACTOR_1DE_PRESS_START_OVERLAY, D_80368118, 0)->marker;
D_8037DE80 = spawn_actor_f32(ACTOR_1DE_PRESS_START_OVERLAY, D_80368118, 0)->marker;
}
}