Renaming functions
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@@ -163,9 +163,9 @@ void chmole_healthRefill(ActorMarker *marker, enum asset_e arg1, s32 arg2){
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func_80311480(chmole_learnedAllGameAbilities()? 0xa87 : chmole_learnedAllLevelAbilitiesDialog(), 7, 0, actor->marker, chmole_healthRefill, NULL);
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}
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else{//L802D97BC
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if(actor->unk138_24){
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if(actor->is_first_encounter){
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func_80347A14(1);
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actor->unk138_24 = FALSE;
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actor->is_first_encounter = FALSE;
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}
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timed_exitStaticCamera(0.0f);
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if(actor->state == 5){
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@@ -229,7 +229,7 @@ int chmole_learnAbility(Actor *this){
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// New Ability: Learn Dialog & Misc Actions
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else{
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func_80347A14(0);
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this->unk138_24 = 1;
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this->is_first_encounter = TRUE;
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sp2C = moleTable[this->unkF4_8-9].learn_text;
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ability_unlock(moleTable[this->unkF4_8-9].ability);
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switch(moleTable[this->unkF4_8-9].ability){
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