Renaming functions
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@@ -60,8 +60,8 @@ void func_8035AFE0(f32 scale, f32 pos[3], s32 cnt, enum asset_e sprite_id, s32 a
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-100.0f*scale, -20.0f*scale, -100.0f*scale,
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100.0f*scale, 100.0f*scale, 100.0f*scale
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);
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func_802EFB70(pCtrl, scale*0.4, scale*0.6);
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func_802EFB84(pCtrl, scale*1.0, scale*1.4);
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particleEmitter_setStartingScaleRange(pCtrl, scale*0.4, scale*0.6);
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particleEmitter_setFinalScaleRange(pCtrl, scale*1.0, scale*1.4);
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particleEmitter_setSpawnIntervalRange(pCtrl, 0.0f, 0.01f);
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particleEmitter_setParticleLifeTimeRange(pCtrl, 1.0f, 1.4f);
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particleEmitter_setFade(pCtrl, 0.0f, 0.01f);
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@@ -96,7 +96,7 @@ void func_8035B2C4(ActorMarker *this_marker, ActorMarker *other_marker){
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void func_8035B3B4(ActorMarker *this_marker, ActorMarker *other_marker){
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Actor *this = marker_getActor(this_marker);
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this->unk60 = 1.0f;
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this->lifetime_value = 1.0f;
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}
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int func_8035B3E4(Actor *this){
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@@ -208,7 +208,7 @@ void func_8035B900(Actor *this){
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this->marker->propPtr->unk8_3 = FALSE;
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actor_collisionOn(this);
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this->velocity_z = 0.0f;
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this->unk60 = 0.0f;
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this->lifetime_value = 0.0f;
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this->unk1C[0] = this->position_y + this->scale*100.0f;
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this->velocity_y = this->scale*2.0;
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this->velocity_x = this->unk1C[0];
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@@ -216,8 +216,8 @@ void func_8035B900(Actor *this){
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animctrl_setTransitionDuration(this->animctrl, 0.8f);
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}//L8035B9D4
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if(0.0 < this->unk60 - sp2C){
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this->unk60 -= sp2C;
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if(0.0 < this->lifetime_value - sp2C){
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this->lifetime_value -= sp2C;
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}
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else{//L8035BA08
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switch(this->state){
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