Renaming functions
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@@ -29,8 +29,8 @@ int __chBubble_func_802C5C70(f32 arg0[3], f32 arg1, ActorMarker *marker){
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this->position_y = arg0[1] - arg1/2;
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this->position_z = arg0[2];
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func_8032AA58(this, arg1/200.0);
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this->unk60 -= time_getDelta();
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if(this->unk60 < 0.0f){
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this->lifetime_value -= time_getDelta();
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if(this->lifetime_value < 0.0f){
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sp1C = 1;
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}
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if(sp1C)
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@@ -56,6 +56,6 @@ void chBubble_update(Actor *this){
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marker_setCollisionScripts(this->marker, __chBubble_collisionCallback, NULL, NULL);
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marker_setFreeMethod(this->marker, __chBubble_freeCallback);
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func_802F32C4(func_8032994C(), this->position, 200.0f, this->marker, __chBubble_func_802C5C70);
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this->unk60 = 10.0f;
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this->lifetime_value = 10.0f;
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}
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}
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