Renaming functions

This commit is contained in:
Adrien Bonnin
2024-09-09 19:51:23 +02:00
parent b77274c9ea
commit 1861ce5c0e
173 changed files with 752 additions and 753 deletions

View File

@@ -121,7 +121,7 @@ void func_802C6240(Actor *this){
this->marker->dieFunc = func_802C61C0;
this->marker->collisionFunc = func_802C60AC;
this->marker->collision2Func = func_802C6150;
this->unk138_24 = 0;
this->is_first_encounter = FALSE;
this->unk16C_0 = 1;
this->initialized = TRUE;
return;
@@ -291,14 +291,14 @@ void func_802C6240(Actor *this){
actor_playAnimationOnce(this);
if(actor_animationIsAt(this, 0.95f)){
subaddie_set_state_with_direction(this, 0xe, 0.99f, 1);
this->unk60 = 4.0f;
this->lifetime_value = 4.0f;
}
break;
case 0xe: //L802C6C7C
actor_playAnimationOnce(this);
this->unk60 -= time_getDelta();
if(this->unk60 <= 0.0f){
this->lifetime_value -= time_getDelta();
if(this->lifetime_value <= 0.0f){
this->unk166 = 0x63;
subaddie_set_state_forward(this, 0xF);
}