Renaming functions
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@@ -5,7 +5,7 @@
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//external
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f32 func_80309724(f32*);
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f32 mapModel_getFloorY(f32*);
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void func_802C4218(s32, f32, f32, f32);
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void func_803252D0(f32, s32);
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void subaddie_set_state_with_direction(Actor *, s32, f32, s32);
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@@ -223,7 +223,7 @@ void func_80387DCC(ActorMarker *marker, ActorMarker *other_marker){
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Actor *func_80387DF4(ActorMarker *marker, Gfx **gdl, Mtx **mptr, Vtx **arg3){
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Actor *actor = marker_getActor(marker);
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if(actor->unk138_24)
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if(actor->is_first_encounter)
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func_8033A470(3, 7);
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else
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func_8033A45C(3, 0);
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@@ -320,10 +320,10 @@ void func_80388080(Actor *this){
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this->velocity_x = temp_velX;
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this->velocity_y = (local->unkC == 3) ? 90.0f : 70.0f;
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this->velocity_z = temp_velZ;
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this->unk138_24 = 1;
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this->is_first_encounter = TRUE;
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this->unk138_23 = 0;
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this->unk38_0 = 0;
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this->initialized = 1;
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this->initialized = TRUE;
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this->scale = 0.5;
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}//L80388278
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switch (this->state)
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@@ -347,7 +347,7 @@ void func_80388080(Actor *this){
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this->velocity_y -= 5.0f;
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this->scale = MIN(this->scale + 0.05, 1.0);
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if(this->velocity_y < 0.0f && this->position_y < this->unk1C_y){
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this->position_y = func_80309724(this->position);
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this->position_y = mapModel_getFloorY(this->position);
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if(local->unkC == 3)
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func_80387F00(this);
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@@ -483,7 +483,7 @@ void func_80388080(Actor *this){
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sp54[2] = this->position_z;
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if(local->unkC == 1)
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sp54[1] += 150.0f;
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this->unk138_24 = 0;
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this->is_first_encounter = FALSE;
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func_80387A80(partEmitMgr_newEmitter(3), sp54, 3, (local->unkC == 1)? 0x4f0: 0x4f1);
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}//L80388CC4
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