Renaming functions
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@@ -54,8 +54,8 @@ void func_8038B900(Actor *this){
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){//L8038BB24
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func_8034A174(this->marker->unk44, 5, sp48);
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other = func_802EDD8C(&sp48, 0.0f, -1300.0f);
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func_802EFB70(other, 0.04f, 0.04f);
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func_802EFB84(other, 0.18f, 0.18f);
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particleEmitter_setStartingScaleRange(other, 0.04f, 0.04f);
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particleEmitter_setFinalScaleRange(other, 0.18f, 0.18f);
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particleEmitter_setParticleSpawnPositionRange(other, -10.0f, 0.0f, -10.0f, 10.0f, 20.0f, 10.0f);
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particleEmitter_setParticleVelocityRange(other, 0.0f, 31.0f, 0.0f, 0.0f, 37.0f, 0.0f);
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particleEmitter_emitN(other, 1);
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@@ -85,12 +85,12 @@ void func_8038B900(Actor *this){
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}
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if(this->state == 1){
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if( !this->unk138_24
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if( !this->is_first_encounter
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&& func_80329530(this, 0x258)
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&& !func_8028ECAC()
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){
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func_80311480(0xb9b, 4, 0, 0, 0, 0);
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this->unk138_24 = 1;
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this->is_first_encounter = TRUE;
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}
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}
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