Renaming functions
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@@ -37,7 +37,7 @@ void func_80388300(Actor **arg0){
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&& func_8028FC34()
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){
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func_8028FA34(0xc6, *arg0);
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(*arg0)->unk138_24 = 1;
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(*arg0)->is_first_encounter = TRUE;
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timed_setStaticCameraToNode(1.2f, 0xF);
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func_80324E38(1.2f, 3);
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}
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@@ -101,10 +101,10 @@ void chLMonkey_update(Actor *this){
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if( func_80329530(this, 345)
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&& !func_80329530(this, 150)
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&& !item_getCount(ITEM_19_ORANGE)
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&& !this->unk138_24
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&& !this->is_first_encounter
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){
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func_80311480(ASSET_B3F_DIALOG_CHIMPY_MEET, 0xe, this->position, NULL, NULL, NULL);
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this->unk138_24 = 1;
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this->is_first_encounter = TRUE;
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}//L80388774
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actor_loopAnimation(this);
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subaddie_maybe_set_state_position_direction(this, 2, 0.0f, -1, 0.02f);
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