Renaming functions
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@@ -120,8 +120,8 @@ void func_80388E20(Actor *this){
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jujuCtlPtr = (ActorLocal_JujuHitbox *)&this->local;
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if(!this->initialized){
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this->initialized = 1;
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this->unk138_24 = 0;
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this->initialized = TRUE;
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this->is_first_encounter = FALSE;
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jujuCtlPtr->unk18 = 0.5f;
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}
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if(!this->unk16C_4){
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@@ -133,9 +133,9 @@ void func_80388E20(Actor *this){
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&& !func_80329530(this, 0x50)
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&& !func_8028ECAC()
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){
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if( !this->unk138_24 ){
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if( !this->is_first_encounter ){
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if(func_80311480(ASSET_B44_TEXT_JUJU_MEET, 0, 0, 0, NULL, NULL)){
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this->unk138_24 = 1;
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this->is_first_encounter = TRUE;
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}
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}
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}
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