Renaming functions
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@@ -58,8 +58,8 @@ void func_803869EC(ActorMarker *this){
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f32 *pos;
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actorPtr = marker_getActor(this);
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actorPtr = func_8032813C(0x4B, actorPtr->position, 0);
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func_8032813C(ACTOR_4D_STEAM_2, actorPtr->position, 0);
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actorPtr = spawn_actor_f32(0x4B, actorPtr->position, 0);
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spawn_actor_f32(ACTOR_4D_STEAM_2, actorPtr->position, 0);
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if(this);
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}
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@@ -74,7 +74,7 @@ void chhut_update(Actor *this){
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if(!this->initialized){
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this->marker->collidable = 0;
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this->initialized = 1;
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this->initialized = TRUE;
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}
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switch(this->state){
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case HUT_STATE_INTACT:
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