Renaming functions

This commit is contained in:
Adrien Bonnin
2024-09-09 19:51:23 +02:00
parent b77274c9ea
commit 1861ce5c0e
173 changed files with 752 additions and 753 deletions

View File

@@ -58,8 +58,8 @@ void func_803869EC(ActorMarker *this){
f32 *pos;
actorPtr = marker_getActor(this);
actorPtr = func_8032813C(0x4B, actorPtr->position, 0);
func_8032813C(ACTOR_4D_STEAM_2, actorPtr->position, 0);
actorPtr = spawn_actor_f32(0x4B, actorPtr->position, 0);
spawn_actor_f32(ACTOR_4D_STEAM_2, actorPtr->position, 0);
if(this);
}
@@ -74,7 +74,7 @@ void chhut_update(Actor *this){
if(!this->initialized){
this->marker->collidable = 0;
this->initialized = 1;
this->initialized = TRUE;
}
switch(this->state){
case HUT_STATE_INTACT: