Renaming functions
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@@ -222,12 +222,12 @@ void func_803876D0(Actor *this){
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if(!this->initialized){
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((ActorLocal_Conga *)&this->local)->unkC = 1;
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this->unk16C_0 = 1;
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this->initialized = 1;
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this->initialized = TRUE;
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this->velocity_x = 0.0f;
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this->unk28 = 0.0f;
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node_prop = func_80304C38(0x150, this);
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((ActorLocal_Conga *)&this->local)->unk1C = nodeprop_getRadius(node_prop);
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func_80304D4C(node_prop, &((ActorLocal_Conga *)&this->local)->unk10);
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nodeprop_getPosition_s32(node_prop, &((ActorLocal_Conga *)&this->local)->unk10);
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}
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if(0.0f == this->unk28){
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this->unk28 = (actorArray_findActorFromMarkerId(MARKER_36_ORANGE_COLLECTIBLE) != NULL)? 2.0f: 1.0f;
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@@ -259,9 +259,9 @@ void func_803876D0(Actor *this){
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mapSpecificFlags_set(0xA, 1);
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}//L803878F8
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if( sp3C && !this->unk138_24){
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if( sp3C && !this->is_first_encounter){
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if(func_80311480((player_getTransformation()== TRANSFORM_2_TERMITE) ? ASSET_B3E_TEXT_CONGA_MEET_AS_TERMITE : ASSET_B3C_TEXT_CONGA_MEET, 0, this->position, 0,0,0)){
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this->unk138_24 = 1;
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this->is_first_encounter = TRUE;
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}
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} //L80387968
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