Renaming functions
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@@ -35,7 +35,7 @@ void _chchimpystump_80386CA0(Actor *this){
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void chchimpystump_update(Actor *this){
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if(!this->initialized){
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actor_collisionOff(this);
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this->initialized = 1;
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this->initialized = TRUE;
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this->unk28 = this->position_y;
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this->position_y -= 134.0f;
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this->marker->propPtr->unk8_3 = 1;
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@@ -222,12 +222,12 @@ void func_803876D0(Actor *this){
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if(!this->initialized){
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((ActorLocal_Conga *)&this->local)->unkC = 1;
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this->unk16C_0 = 1;
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this->initialized = 1;
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this->initialized = TRUE;
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this->velocity_x = 0.0f;
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this->unk28 = 0.0f;
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node_prop = func_80304C38(0x150, this);
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((ActorLocal_Conga *)&this->local)->unk1C = nodeprop_getRadius(node_prop);
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func_80304D4C(node_prop, &((ActorLocal_Conga *)&this->local)->unk10);
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nodeprop_getPosition_s32(node_prop, &((ActorLocal_Conga *)&this->local)->unk10);
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}
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if(0.0f == this->unk28){
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this->unk28 = (actorArray_findActorFromMarkerId(MARKER_36_ORANGE_COLLECTIBLE) != NULL)? 2.0f: 1.0f;
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@@ -259,9 +259,9 @@ void func_803876D0(Actor *this){
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mapSpecificFlags_set(0xA, 1);
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}//L803878F8
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if( sp3C && !this->unk138_24){
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if( sp3C && !this->is_first_encounter){
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if(func_80311480((player_getTransformation()== TRANSFORM_2_TERMITE) ? ASSET_B3E_TEXT_CONGA_MEET_AS_TERMITE : ASSET_B3C_TEXT_CONGA_MEET, 0, this->position, 0,0,0)){
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this->unk138_24 = 1;
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this->is_first_encounter = TRUE;
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}
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} //L80387968
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@@ -58,8 +58,8 @@ void func_803869EC(ActorMarker *this){
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f32 *pos;
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actorPtr = marker_getActor(this);
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actorPtr = func_8032813C(0x4B, actorPtr->position, 0);
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func_8032813C(ACTOR_4D_STEAM_2, actorPtr->position, 0);
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actorPtr = spawn_actor_f32(0x4B, actorPtr->position, 0);
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spawn_actor_f32(ACTOR_4D_STEAM_2, actorPtr->position, 0);
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if(this);
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}
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@@ -74,7 +74,7 @@ void chhut_update(Actor *this){
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if(!this->initialized){
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this->marker->collidable = 0;
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this->initialized = 1;
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this->initialized = TRUE;
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}
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switch(this->state){
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case HUT_STATE_INTACT:
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@@ -70,7 +70,7 @@ void func_803890A0(ActorMarker *marker, s32 arg1){
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position[1] = actorPtr->position_y;
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position[2] = actorPtr->position_z;
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for(i = 0; i < 4; i++){
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jujuPtr = func_8032813C(ACTOR_59_JUJU, actorPtr->position, actorPtr->yaw);
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jujuPtr = spawn_actor_f32(ACTOR_59_JUJU, actorPtr->position, actorPtr->yaw);
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jujuPtr->marker->collidable = 0;
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actorPtr = marker_getActor(marker);
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func_80388DE8(actorPtr, i, jujuPtr);
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@@ -120,8 +120,8 @@ void func_80388E20(Actor *this){
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jujuCtlPtr = (ActorLocal_JujuHitbox *)&this->local;
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if(!this->initialized){
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this->initialized = 1;
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this->unk138_24 = 0;
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this->initialized = TRUE;
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this->is_first_encounter = FALSE;
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jujuCtlPtr->unk18 = 0.5f;
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}
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if(!this->unk16C_4){
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@@ -133,9 +133,9 @@ void func_80388E20(Actor *this){
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&& !func_80329530(this, 0x50)
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&& !func_8028ECAC()
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){
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if( !this->unk138_24 ){
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if( !this->is_first_encounter ){
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if(func_80311480(ASSET_B44_TEXT_JUJU_MEET, 0, 0, 0, NULL, NULL)){
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this->unk138_24 = 1;
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this->is_first_encounter = TRUE;
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}
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}
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}
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@@ -37,7 +37,7 @@ void func_80388300(Actor **arg0){
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&& func_8028FC34()
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){
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func_8028FA34(0xc6, *arg0);
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(*arg0)->unk138_24 = 1;
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(*arg0)->is_first_encounter = TRUE;
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timed_setStaticCameraToNode(1.2f, 0xF);
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func_80324E38(1.2f, 3);
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}
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@@ -101,10 +101,10 @@ void chLMonkey_update(Actor *this){
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if( func_80329530(this, 345)
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&& !func_80329530(this, 150)
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&& !item_getCount(ITEM_19_ORANGE)
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&& !this->unk138_24
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&& !this->is_first_encounter
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){
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func_80311480(ASSET_B3F_DIALOG_CHIMPY_MEET, 0xe, this->position, NULL, NULL, NULL);
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this->unk138_24 = 1;
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this->is_first_encounter = TRUE;
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}//L80388774
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actor_loopAnimation(this);
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subaddie_maybe_set_state_position_direction(this, 2, 0.0f, -1, 0.02f);
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@@ -16,7 +16,7 @@
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#endif
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/* extern functions */
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f32 func_80309724(f32*);
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f32 mapModel_getFloorY(f32*);
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/* public functions */
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void MM_func_80387FF4(Actor *this);
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@@ -59,7 +59,7 @@ void MM_func_80387FF4(Actor * this){
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this->position_y += velocity_y;
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this->position_z += this->velocity_z;
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ground_position_y = func_80309724(this->position);
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ground_position_y = mapModel_getFloorY(this->position);
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if(this->position_y < ground_position_y){
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this->position_y = ground_position_y;
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@@ -67,16 +67,16 @@ void MM_func_80387FF4(Actor * this){
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func_8030E6D4(SFX_2F_ORANGE_SPLAT);
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this->unk28 = 1.0f;
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this->unk60 = 340.0f;
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this->lifetime_value = 340.0f;
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this->state = 2;
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}
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break;
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case ORANGE_LANDED_STATE:
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if(this->unk60 < 324.0){
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if(this->lifetime_value < 324.0){
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this->marker->collidable = 0;
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}
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this->unk60 -= 4.0;
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if(this->unk60 < 4.0){
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this->lifetime_value -= 4.0;
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if(this->lifetime_value < 4.0){
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marker_despawn(this->marker);
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}
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break;
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@@ -93,7 +93,7 @@ Actor *func_80388188(ActorMarker *this, Gfx **dl, Mtx **mptr, Vtx **vtx){
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position[0] = actorPtr->position_x;
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position[1] = actorPtr->unk1C_y + 3.0f;
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position[2] = actorPtr->position_z;
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modelRender_setAlpha( (s32) MIN(255.0f, actorPtr->unk60) );
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modelRender_setAlpha( (s32) MIN(255.0f, actorPtr->lifetime_value) );
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modelRender_setDepthMode(MODEL_RENDER_DEPTH_FULL);
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modelRender_draw(dl, mptr, position, rotation, actorPtr->unk28, sp60, func_8030A428(0x18));
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actorPtr->position_y -= 1.9;
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@@ -65,8 +65,8 @@ void func_80386444(ActorMarker *marker){
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p_ctrl = partEmitMgr_newEmitter(30);
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particleEmitter_setPosition(p_ctrl, closest_orange_pad->position);
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particleEmitter_setModel(p_ctrl, 0x89f);
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func_802EFB70(p_ctrl, 0.09f, 0.19f);
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func_802EFB84(p_ctrl, 0.0f, 0.0f);
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particleEmitter_setStartingScaleRange(p_ctrl, 0.09f, 0.19f);
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particleEmitter_setFinalScaleRange(p_ctrl, 0.0f, 0.0f);
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particleEmitter_setParticleVelocityRange(p_ctrl,
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-200.0f, 500.0f, -200.0f,
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@@ -104,7 +104,7 @@ void func_80386768(Actor * this){
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if(!this->initialized){
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this->marker->propPtr->unk8_3 = 1;
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actor_collisionOff(this);
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this->initialized = 1;
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this->initialized = TRUE;
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}//L803867B0
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if(!this->unk16C_4){
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@@ -127,17 +127,17 @@ void func_80386768(Actor * this){
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}
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if(this->state == 1){
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if(this->unk60 < 72.0f){
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if(this->lifetime_value < 72.0f){
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func_8033E73C(this->marker, 5, func_80329904);
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func_8033E3F0(9, this->marker->unk14_21);
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}
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this->unk60 = MIN(255.0, this->unk60 + 7.0);
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this->lifetime_value = MIN(255.0, this->lifetime_value + 7.0);
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if(255.0 == this->unk60){
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if(255.0 == this->lifetime_value){
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marker_despawn(this->marker);
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}
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}else{
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}//L80386928
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actor_setOpacity(this, 0xFF - (s32)this->unk60);
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actor_setOpacity(this, 0xFF - (s32)this->lifetime_value);
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}//*/
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