Renaming functions
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@@ -119,15 +119,15 @@ void func_8038DBDC(Actor *this){
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this->unk1C[0] = 0.0f;
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}//L8038DC90
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if(func_8038E178() != (s32)this->unk1C[0] || volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE)){
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if(15.0f <= this->unk60){
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if(15.0f <= this->lifetime_value){
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subaddie_set_state_with_direction(this, 2, 0.01f, 1);
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animctrl_setPlaybackType(this->animctrl, ANIMCTRL_ONCE);
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animctrl_setDuration(this->animctrl, 2.0f);
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this->unk1C[0] = (f32)func_8038E178();
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this->unk60 = 0.0f;
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this->lifetime_value = 0.0f;
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}
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else{//L8038DD2C
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this->unk60 += 1.0f;
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this->lifetime_value += 1.0f;
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}
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}
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break;
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