Renaming functions
This commit is contained in:
@@ -176,13 +176,13 @@ void chGobi1_update(Actor *this){
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}
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if(this->state == 1 || this->state == 2){
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if( !this->unk138_24
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if( !this->is_first_encounter
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&& func_80329530(this, 250)
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&& !func_80329530(this, 80)
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&& func_8028F2A0()
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&& func_80311480(0xa73, 0, NULL, NULL, NULL, NULL)
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){
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this->unk138_24 = 1;
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this->is_first_encounter = TRUE;
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}
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}//L803877A4
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@@ -200,11 +200,11 @@ void chGobi2_update(Actor *this){
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}//L80388114
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if(this->state == 2){
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if(!this->unk138_24){
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if(!this->is_first_encounter){
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if(func_80329530(this, 0xFA) && !func_80329530(this, 0x50)){
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if(func_8028F2A0()){
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if(func_80311480(ASSET_A75_TEXT_GOBI2_MEET, 0, this->position, NULL, NULL, NULL))
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this->unk138_24 = TRUE;
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this->is_first_encounter = TRUE;
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}
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}
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}
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@@ -119,15 +119,15 @@ void func_8038DBDC(Actor *this){
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this->unk1C[0] = 0.0f;
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}//L8038DC90
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if(func_8038E178() != (s32)this->unk1C[0] || volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE)){
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if(15.0f <= this->unk60){
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if(15.0f <= this->lifetime_value){
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subaddie_set_state_with_direction(this, 2, 0.01f, 1);
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animctrl_setPlaybackType(this->animctrl, ANIMCTRL_ONCE);
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animctrl_setDuration(this->animctrl, 2.0f);
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this->unk1C[0] = (f32)func_8038E178();
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this->unk60 = 0.0f;
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this->lifetime_value = 0.0f;
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}
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else{//L8038DD2C
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this->unk60 += 1.0f;
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this->lifetime_value += 1.0f;
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}
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}
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break;
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@@ -69,13 +69,13 @@ void chTrucker_update(Actor *this){
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}
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}//L803891D8
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if( this->state == 1
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&& !this->unk138_24
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&& !this->is_first_encounter
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&& func_80329530(this, 250)
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&& !func_80329530(this, 80)
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&& func_8028F2A0()
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){
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func_80311480(ASSET_A71_TEXT_TRUNKER_MEET, 0xe, this->position, NULL, NULL, NULL);
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this->unk138_24 = 1;
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this->is_first_encounter = TRUE;
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}//L80389254
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if(this->state == 1 && mapSpecificFlags_get(0xC)){
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@@ -30,7 +30,7 @@ void func_80389A20(ActorMarker *caller, enum asset_e text_id, s32 arg2){
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void func_80389A60(Actor *this){
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func_80311480(ASSET_A70_TEXT_CHARMER_HELPED, 4, NULL, this->marker, func_80389A20, NULL);
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this->unk138_24 = TRUE;
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this->is_first_encounter = TRUE;
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subaddie_set_state(this, 5);
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}
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@@ -47,8 +47,8 @@ void func_80389ABC(Actor *this){
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void func_80389B1C(Actor *this){
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if(!this->unk16C_4){
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this->unk60 = (f32) func_8038E184();
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this->unk138_24 = jiggyscore_isCollected(JIGGY_43_GV_HISTUP) || mapSpecificFlags_get(0);
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this->lifetime_value = (f32) func_8038E184();
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this->is_first_encounter = jiggyscore_isCollected(JIGGY_43_GV_HISTUP) || mapSpecificFlags_get(0);
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this->unk138_23 = jiggyscore_isCollected(JIGGY_43_GV_HISTUP) || mapSpecificFlags_get(2);
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this->unk16C_4 = TRUE;
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}
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@@ -62,16 +62,16 @@ void func_80389B1C(Actor *this){
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animctrl_setTransitionDuration(this->animctrl, 0.15f);
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if(this->state == 1 || this->state == 2){
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if(! this->unk138_24 && func_80329530(this, 250) && !func_80329530(this, 0x50)){
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if(! this->is_first_encounter && func_80329530(this, 250) && !func_80329530(this, 0x50)){
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func_80311480(ASSET_A6F_TEXT_CHARMER_MEET, 0xe, this->position, NULL, NULL, NULL);
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this->unk138_24 = TRUE;
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this->is_first_encounter = TRUE;
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mapSpecificFlags_set(0, TRUE);
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}
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}
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switch(this->state){
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case 1://L80389CC4
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if(this->unk60 <= (f32)func_8038E178()){
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if(this->lifetime_value <= (f32)func_8038E178()){
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func_80389ABC(this);
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}
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else if(actor_animationIsAt(this, 0.99f)){
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@@ -92,7 +92,7 @@ void func_80389B1C(Actor *this){
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break;
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case 2: //L80389DB0
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if(this->unk60 <= (f32)func_8038E178()){
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if(this->lifetime_value <= (f32)func_8038E178()){
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func_80389ABC(this);
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}
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else if(actor_animationIsAt(this, 0.99f)){
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@@ -2,7 +2,7 @@
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#include "functions.h"
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#include "variables.h"
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extern f32 func_80309724(f32[3]);
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extern f32 mapModel_getFloorY(f32[3]);
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void func_80329904(ActorMarker *, s32, void *);
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void func_8038A314(Actor *this);
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@@ -143,7 +143,7 @@ void func_8038A31C(Actor *this){
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this->pitch = 0.0f;
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if(this->unk100 && sp24 && this->unk100->id == MARKER_AF_MAGIC_CARPET_SHADOW){
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sp24->position_x = this->position_x;
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sp24->position_y = func_80309724(this->position) + 60.0f;
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sp24->position_y = mapModel_getFloorY(this->position) + 60.0f;
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sp24->position_z = this->position_z;
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sp24->unk1C[0] = func_8038A264(sp24, this);
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sp24->yaw = this->yaw;
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@@ -2,7 +2,7 @@
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#include "functions.h"
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#include "variables.h"
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extern f32 func_80309724(f32[3]);
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extern f32 mapModel_getFloorY(f32[3]);
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void func_80329904(ActorMarker *, s32, void *);
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@@ -57,7 +57,7 @@ void func_8038A8CC(ActorMarker *this_marker){
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s32 pad;
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this->unk100 = shadow->marker;
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shadow->position_y = func_80309724(this->position);
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shadow->position_y = mapModel_getFloorY(this->position);
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shadow->unk1C[0] = func_8038A860(shadow, this);
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shadow->yaw = this->yaw;
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func_8032AA58(shadow, this->scale);
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@@ -61,8 +61,8 @@ void func_8038ABD8(f32 position[3], s32 cnt){
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-100.0f, 10.0f, -100.0f,
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100.0f, 60.0f, 100.0f
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);
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func_802EFB70(pCtrl, 0.1f, 0.5f);
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func_802EFB84(pCtrl, 1.2f, 2.6f);
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particleEmitter_setStartingScaleRange(pCtrl, 0.1f, 0.5f);
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particleEmitter_setFinalScaleRange(pCtrl, 1.2f, 2.6f);
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particleEmitter_setSpawnIntervalRange(pCtrl, 0.0f, 0.01f);
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particleEmitter_setParticleLifeTimeRange(pCtrl, 0.5f, 1.4f);
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particleEmitter_emitN(pCtrl, cnt);
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@@ -79,8 +79,8 @@ void func_8038ACEC(f32 pos[3], s32 cnt){
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-200.0f, 20.0f, -200.0f,
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300.0f, 120.0f, 200.0f
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);
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func_802EFB70(pCtrl, 1.0f, 2.6f);
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func_802EFB84(pCtrl, 3.0f, 5.5f);
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particleEmitter_setStartingScaleRange(pCtrl, 1.0f, 2.6f);
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particleEmitter_setFinalScaleRange(pCtrl, 3.0f, 5.5f);
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particleEmitter_setSpawnIntervalRange(pCtrl, 0.0f, 0.01f);
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particleEmitter_setParticleLifeTimeRange(pCtrl, 1.2f, 3.2f);
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particleEmitter_emitN(pCtrl, cnt);
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@@ -94,7 +94,7 @@ void func_8038ADFC(f32 pos[3], s32 cnt){
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particleEmitter_setAngularVelocityRange(pCtrl, -500.0f, -500.0f, -500.0f, 500.0f, 500.0f, 500.0f);
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func_802EF9F8(pCtrl, 0.6f);
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func_802EFA18(pCtrl, 2);
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func_802EFB70(pCtrl, 1.0f, 1.0f);
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particleEmitter_setStartingScaleRange(pCtrl, 1.0f, 1.0f);
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particleEmitter_setDrawMode(pCtrl, 2);
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particleEmitter_setSpawnIntervalRange(pCtrl, 0.0f, 0.01f);
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particleEmitter_setParticleLifeTimeRange(pCtrl, 4.0f, 6.0f);
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@@ -271,19 +271,19 @@ void func_8038B124(Actor *this){
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if(0.98 < animctrl_getAnimTimer(this->animctrl)){
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subaddie_set_state_with_direction(this, 6, 0.99f, 0);
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actor_playAnimationOnce(this);
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this->unk60 = 0.0f;
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this->lifetime_value = 0.0f;
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this->unk1C[0] = 1.0f;
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}
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break;
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case 6: //L8038B78C
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if(75.0f <= this->unk60){
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if(75.0f <= this->lifetime_value){
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subaddie_set_state_with_direction(this, 7, 0.00001f, 1);
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actor_playAnimationOnce(this);
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this->unk1C[0] = 1.0f;
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}
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else{
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this->unk60 += 1.0f;
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this->lifetime_value += 1.0f;
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}
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break;
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@@ -130,8 +130,8 @@ void func_8038BC7C(f32 position[3], s32 cnt){
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-250.0f, 10.0f, -250.0f,
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250.0f, 110.0f, 250.0f
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);
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func_802EFB70(pCtrl, 0.1f, 0.5f);
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func_802EFB84(pCtrl, 2.0f, 2.6f);
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particleEmitter_setStartingScaleRange(pCtrl, 0.1f, 0.5f);
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particleEmitter_setFinalScaleRange(pCtrl, 2.0f, 2.6f);
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particleEmitter_setSpawnIntervalRange(pCtrl, 0.0f, 0.01f);
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particleEmitter_setParticleLifeTimeRange(pCtrl, 0.5f, 1.4f);
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particleEmitter_emitN(pCtrl, cnt);
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@@ -148,8 +148,8 @@ void func_8038BD8C(f32 position[3], s32 cnt){
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-100.0f, 20.0f, -100.0f,
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100.0f, 60.0f, 100.0f
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);
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func_802EFB70(pCtrl, 0.1f, 0.5f);
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func_802EFB84(pCtrl, 1.2, 1.6f);
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particleEmitter_setStartingScaleRange(pCtrl, 0.1f, 0.5f);
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particleEmitter_setFinalScaleRange(pCtrl, 1.2, 1.6f);
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particleEmitter_setSpawnIntervalRange(pCtrl, 0.0f, 0.01f);
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particleEmitter_setParticleLifeTimeRange(pCtrl, 0.5f, 1.4f);
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particleEmitter_emitN(pCtrl, cnt);
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@@ -244,9 +244,9 @@ void GV_func_8038BEA0(Actor *this){
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}
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}
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else{
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if(!this->unk138_24){
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if(!this->is_first_encounter){
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if(func_80311480(ASSET_A78_TEXT_GRABBA_MEET, 0, NULL, NULL, NULL, NULL)){
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this->unk138_24 = TRUE;
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this->is_first_encounter = TRUE;
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}
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}
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}
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