Renaming functions
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@@ -81,7 +81,7 @@ void func_8038E940(Actor *this){
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marker_setCollisionScripts(this->marker, NULL, func_8038E7CC, NULL);
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subaddie_set_state_with_direction(this, 1, 0.05f, 1);
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this->unk38_31 = 0;
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this->unk60 = 0.0f;
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this->lifetime_value = 0.0f;
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}//L8038EA3C
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this->unk58_0 = (this->state == 1) ? FALSE : TRUE;
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@@ -102,16 +102,16 @@ void func_8038E940(Actor *this){
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actor_playAnimationOnce(this);
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FUNC_8030E624(SFX_416, 0.8f, 32000);
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this->marker->collidable = FALSE;
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this->unk60 = 0.0f;
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this->lifetime_value = 0.0f;
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break;
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case 3: //L8038EB44
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if(this->unk60 == 0.0f && actor_animationIsAt(this, 0.95f)){
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this->unk60 = 1.0f;
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if(this->lifetime_value == 0.0f && actor_animationIsAt(this, 0.95f)){
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this->lifetime_value = 1.0f;
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mapSpecificFlags_set(2, TRUE);
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break;
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}
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if(this->unk60 != 0.0f && !mapSpecificFlags_get(2)){
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if(this->lifetime_value != 0.0f && !mapSpecificFlags_get(2)){
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func_8038E774(this);
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}
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break;
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