Renaming functions

This commit is contained in:
Adrien Bonnin
2024-09-09 19:51:23 +02:00
parent b77274c9ea
commit 1861ce5c0e
173 changed files with 752 additions and 753 deletions

View File

@@ -81,7 +81,7 @@ void func_8038E940(Actor *this){
marker_setCollisionScripts(this->marker, NULL, func_8038E7CC, NULL);
subaddie_set_state_with_direction(this, 1, 0.05f, 1);
this->unk38_31 = 0;
this->unk60 = 0.0f;
this->lifetime_value = 0.0f;
}//L8038EA3C
this->unk58_0 = (this->state == 1) ? FALSE : TRUE;
@@ -102,16 +102,16 @@ void func_8038E940(Actor *this){
actor_playAnimationOnce(this);
FUNC_8030E624(SFX_416, 0.8f, 32000);
this->marker->collidable = FALSE;
this->unk60 = 0.0f;
this->lifetime_value = 0.0f;
break;
case 3: //L8038EB44
if(this->unk60 == 0.0f && actor_animationIsAt(this, 0.95f)){
this->unk60 = 1.0f;
if(this->lifetime_value == 0.0f && actor_animationIsAt(this, 0.95f)){
this->lifetime_value = 1.0f;
mapSpecificFlags_set(2, TRUE);
break;
}
if(this->unk60 != 0.0f && !mapSpecificFlags_get(2)){
if(this->lifetime_value != 0.0f && !mapSpecificFlags_get(2)){
func_8038E774(this);
}
break;