Renaming functions
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@@ -38,9 +38,9 @@ void func_8038EC34(ActorMarker *this_marker, ActorMarker *other_marker){
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}
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void func_8038EC5C(Actor *this){
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if(0.0f == this->unk60){
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if(0.0f == this->lifetime_value){
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this->unk38_31++;
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this->unk60 = 0.33f;
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this->lifetime_value = 0.33f;
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if(this->unk38_31 < 4){
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func_8025A6EC(COMUSIC_2B_DING_B, 28000);
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}
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@@ -91,11 +91,11 @@ void func_8038ECD8(Actor *this){
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local->unk1A = TRUE;
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}//L8038EE98
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if(0.0f != this->unk60){
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if(time_getDelta() < this->unk60){
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this->unk60 -= time_getDelta();
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if(0.0f != this->lifetime_value){
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if(time_getDelta() < this->lifetime_value){
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this->lifetime_value -= time_getDelta();
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}else{
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this->unk60 = 0.0f;
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this->lifetime_value = 0.0f;
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}
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}//L8038EEF0
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switch(this->state){
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