Renaming functions

This commit is contained in:
Adrien Bonnin
2024-09-09 19:51:23 +02:00
parent b77274c9ea
commit 1861ce5c0e
173 changed files with 752 additions and 753 deletions

View File

@@ -107,7 +107,7 @@ void func_8038E094(Actor *this){
marker_setCollisionScripts(this->marker, NULL, func_8038DEB8, NULL);
this->marker->propPtr->unk8_3 = TRUE;
animctrl_setAnimTimer(this->animctrl, 0.99999f);
this->unk60 = 0.0f;
this->lifetime_value = 0.0f;
if(this->unkF4_8 == 1){
func_8038DDC8(this);
}
@@ -148,18 +148,18 @@ void func_8038E094(Actor *this){
case 1: //L8038E2DC
this->marker->propPtr->unk8_3 = FALSE;
animctrl_setAnimTimer(this->animctrl, 0.99f);
if(this->unk60 < 5.0){
this->unk60 += sp34;
if(this->lifetime_value < 5.0){
this->lifetime_value += sp34;
}
else{
if(10.0 <= this->unk60 || randf() < this->unk60/10.0){
if(10.0 <= this->lifetime_value || randf() < this->lifetime_value/10.0){
if(!func_8038DF34(this)){
this->unk60 = 0.0f;
this->lifetime_value = 0.0f;
func_8038DDC8(this);
break;
}
}
this->unk60 += sp34;
this->lifetime_value += sp34;
}
break;
@@ -216,7 +216,7 @@ void func_8038E094(Actor *this){
if(actor_animationIsAt(this, 0.97f)){
subaddie_set_state_with_direction(this, 1, 0.97f, 0);
actor_playAnimationOnce(this);
this->unk60 = 0.0f;
this->lifetime_value = 0.0f;
}
break;