Renaming functions

This commit is contained in:
Adrien Bonnin
2024-09-09 19:51:23 +02:00
parent b77274c9ea
commit 1861ce5c0e
173 changed files with 752 additions and 753 deletions

View File

@@ -3,7 +3,7 @@
#include "variables.h"
extern void func_80324CD8(f32);
extern Actor *func_8032813C(enum actor_e, f32[3], s32);
extern Actor *spawn_actor_f32(enum actor_e, f32[3], s32);
Actor *FP_func_8038CED0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
void func_8038D6C8(Actor *this);
@@ -209,9 +209,9 @@ void func_8038D41C(ActorMarker *marker){
ActorMarker *_marker = reinterpret_cast(ActorMarker *, marker);
Actor *actor;
actor = func_8032813C(ACTOR_337_TWINKLY_MUNCHER, D_80392354, 170);
actor = spawn_actor_f32(ACTOR_337_TWINKLY_MUNCHER, D_80392354, 170);
actor->unk100 = _marker;
actor = func_8032813C(ACTOR_337_TWINKLY_MUNCHER, D_80392360, 170);
actor = spawn_actor_f32(ACTOR_337_TWINKLY_MUNCHER, D_80392360, 170);
actor->unk100 = _marker;
if(pad[0]);
}
@@ -369,7 +369,7 @@ void func_8038D6C8(Actor *this){
this->unk38_31 = 0xA;
item_set(ITEM_24_TWINKLY_SCORE, this->unk38_31);
__spawnQueue_add_1((GenFunction_1)func_8038D41C, (s32)this->marker);
this->unk60 = 0.0f;
this->lifetime_value = 0.0f;
func_80347A14(0);
func_802FAD64(ITEM_14_HEALTH);
break;
@@ -407,12 +407,12 @@ void func_8038D6C8(Actor *this){
if(0.96 < animctrl_getAnimTimer(this->animctrl)){
if(this->unk60 <= 0.0){
if(this->lifetime_value <= 0.0){
__spawnQueue_add_1((GenFunction_1)func_8038D474, (s32)this->marker);
this->unk60 = 2.9f;
this->lifetime_value = 2.9f;
}
else{
this->unk60 -= sp24;
this->lifetime_value -= sp24;
}
item_set(ITEM_24_TWINKLY_SCORE, this->unk38_31);
}