Renaming functions
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@@ -82,7 +82,7 @@ void func_8038CFB4(Actor *this) {
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if (!this->unk16C_4) {
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this->marker->propPtr->unk8_3 = TRUE;
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this->unk16C_4 = TRUE;
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this->unk138_24 = FALSE;
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this->is_first_encounter = FALSE;
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func_8038CEB0(this, 1);
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if (jiggyscore_isCollected(JIGGY_4B_CCW_GNAWTY) != 0) {
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levelSpecificFlags_set(0x25, 1);
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@@ -114,11 +114,11 @@ void func_8038CFB4(Actor *this) {
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}
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if (this->state == 1) {
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if (!this->unk138_24) {
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if (!this->is_first_encounter) {
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player_getPosition(sp60);
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if (ml_distance_vec3f(this->position, sp60) < 900.0f) {
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func_80311480(0xCCF, 4, NULL, NULL, NULL, NULL);
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this->unk138_24 = TRUE;
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this->is_first_encounter = TRUE;
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}
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}
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if (levelSpecificFlags_get(0x25) != 0) {
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