Renaming functions
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@@ -28,7 +28,7 @@ f32 func_8038A190(Actor *this, f32 *arg1) {
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f32 temp_f0;
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f32 temp_f2;
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temp_f0 = func_80309724(arg1);
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temp_f0 = mapModel_getFloorY(arg1);
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temp_f2 = this->position[1];
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if (((temp_f2 + 50.0f) < temp_f0) || (temp_f0 < (temp_f2 - 50.0f))) {
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return temp_f2;
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