Renaming functions

This commit is contained in:
Adrien Bonnin
2024-09-09 19:51:23 +02:00
parent b77274c9ea
commit 1861ce5c0e
173 changed files with 752 additions and 753 deletions

View File

@@ -214,7 +214,7 @@ void CCW_func_80389BFC(Actor *this) {
if (!this->unk16C_4) {
this->unk16C_4 = TRUE;
this->marker->propPtr->unk8_3 = TRUE;
this->unk138_24 = FALSE;
this->is_first_encounter = FALSE;
this->position[0] = -4900.0f;
this->position[1] = 4619.0f;
this->position[2] = 0.0f;
@@ -253,12 +253,12 @@ void CCW_func_80389BFC(Actor *this) {
}
if (this->state == 1) {
player_getPosition(sp4C);
if( !this->unk138_24
if( !this->is_first_encounter
&& (local->unkC[2] >= 6500)
&& (sp4C[2] < 6500.0f)
&& (local->unk0->unk28 != 0)
){
this->unk138_24 = TRUE;
this->is_first_encounter = TRUE;
func_80324E38(0.0f, 3);
timed_setStaticCameraToNode(0.0f, local->unk0->unk24);
func_80324DBC(0.0f, local->unk0->unk28, 6, NULL, this->marker, func_80389700, NULL);