Renaming functions
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@@ -214,7 +214,7 @@ void CCW_func_80389BFC(Actor *this) {
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if (!this->unk16C_4) {
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this->unk16C_4 = TRUE;
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this->marker->propPtr->unk8_3 = TRUE;
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this->unk138_24 = FALSE;
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this->is_first_encounter = FALSE;
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this->position[0] = -4900.0f;
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this->position[1] = 4619.0f;
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this->position[2] = 0.0f;
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@@ -253,12 +253,12 @@ void CCW_func_80389BFC(Actor *this) {
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}
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if (this->state == 1) {
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player_getPosition(sp4C);
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if( !this->unk138_24
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if( !this->is_first_encounter
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&& (local->unkC[2] >= 6500)
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&& (sp4C[2] < 6500.0f)
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&& (local->unk0->unk28 != 0)
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){
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this->unk138_24 = TRUE;
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this->is_first_encounter = TRUE;
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func_80324E38(0.0f, 3);
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timed_setStaticCameraToNode(0.0f, local->unk0->unk24);
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func_80324DBC(0.0f, local->unk0->unk28, 6, NULL, this->marker, func_80389700, NULL);
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