Renaming functions

This commit is contained in:
Adrien Bonnin
2024-09-09 19:51:23 +02:00
parent b77274c9ea
commit 1861ce5c0e
173 changed files with 752 additions and 753 deletions

View File

@@ -89,7 +89,7 @@ void __chgrublinhood_die(ActorMarker* marker, s32 arg1) {
__chgrublinhood_emitHat(pCtrl, actor, ASSET_52D_MODEL_GRUBLIN_HOOD_HAT);
__spawnQueue_add_4((GenFunction_4)func_802C4140, ACTOR_4C_STEAM, reinterpret_cast(s32,actor->position_x), reinterpret_cast(s32,actor->position_y), reinterpret_cast(s32,actor->position_z));
actor_collisionOff(actor);
actor->unk138_24 = 1;
actor->is_first_encounter = TRUE;
}
Actor *chgrublinhood_draw(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
@@ -109,7 +109,7 @@ Actor *chgrublinhood_draw(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
func_8033A45C(11, (local->season < AUTUMN) ? 0 : (local->season == AUTUMN) ? 1 : 2);
func_8033A45C(12, (local->season == WINTER) ? 2 : 1);
func_8033A45C(13, (local->season == WINTER) ? 1 : 0);
func_8033A45C(14, (this->unk138_24)? 0 : 1);
func_8033A45C(14, (this->is_first_encounter)? FALSE : TRUE);
return actor_draw(marker, gfx, mtx, vtx);
}