Renaming functions
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@@ -46,7 +46,7 @@ void func_8038F470(ActorMarker *this, s32 arg1, enum chtanktup_leg_e leg_id){
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sp18[2] = thisActor->position_z;
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sp18[1] += 50.0f;
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leg = func_8032813C(leg_id + ACTOR_E9_TANKTUP_LEG_FL, sp18, (s32)thisActor->yaw);
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leg = spawn_actor_f32(leg_id + ACTOR_E9_TANKTUP_LEG_FL, sp18, (s32)thisActor->yaw);
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subaddie_set_state_with_direction(leg, arg1 + 1, 0, -1);
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leg->unk10_12 = leg_id;
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}
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@@ -111,8 +111,8 @@ void func_8038F6A4(Actor *this)
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{
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nodeprop_getPosition(temp_v0, local->unk18);
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}
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this->unk138_24 = 0;
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this->initialized = 1;
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this->is_first_encounter = FALSE;
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this->initialized = TRUE;
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}
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if (!this->unk16C_4)
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{
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@@ -138,12 +138,12 @@ void func_8038F6A4(Actor *this)
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case 1:
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func_8038F610(this);
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player_getPosition(sp48);
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if (!this->unk138_24)
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if (!this->is_first_encounter)
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{
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if ((((ml_distance_vec3f(local->unk18, sp48) < 250.0f) && (ml_distance_vec3f(local->unk18, sp48) > 80.0f)) && (!func_8028ECAC())) && (player_getTransformation() == TRANSFORM_1_BANJO))
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{
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func_80311480(0xC7E, 0, 0, 0, 0, 0);
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this->unk138_24 = 1;
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this->is_first_encounter = TRUE;
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}
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}
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if (local->unk10)
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