Renaming functions
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@@ -179,7 +179,7 @@ void func_8038BDD4(Actor *this) {
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: local->unk24;
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skeletalAnim_setDuration(this->unk148, (200.0f / local->unk24) * 0.5);
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local->unk28[1] = sp50 * 200.0f;
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temp_f0_3 = func_80309724(this->position);
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temp_f0_3 = mapModel_getFloorY(this->position);
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if (temp_f0_3 > 125.0f) {
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this->position[1] = 125.0f;
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} else if (temp_f0_3 > 80.0f) {
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