Renaming functions
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@@ -48,7 +48,7 @@ void func_80387D18(ActorMarker * arg0, u32 arg1){
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nextActPtr = spawn_child_actor(0x6A, &this);
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nextActPtr->state = 2;
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nextActPtr->unkF4_8 = 0x8C;
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nextActPtr->unk60 = 3.0f;
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nextActPtr->lifetime_value = 3.0f;
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nextActPtr->unk38_31 = arg1;
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if(arg0);
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}
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@@ -134,7 +134,7 @@ void func_80387FD4(Actor *this){
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this->marker->propPtr->unk8_3 = TRUE;
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}//L80388144
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func_803289EC(this, 0.0f, 1);
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this->unk60 = 0.0f;
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this->lifetime_value = 0.0f;
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return;
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}//L80388160
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@@ -170,11 +170,11 @@ void func_80387FD4(Actor *this){
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switch(this->state){
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case 1:// L80388370
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this->unk60 += time_getDelta();
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if(0.7 <= this->unk60){
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this->lifetime_value += time_getDelta();
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if(0.7 <= this->lifetime_value){
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subaddie_set_state_with_direction(this, 2, 0.0f, 1);
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func_80387C90(this);
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this->unk60 = 0.0f;
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this->lifetime_value = 0.0f;
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func_80324D54(0.1f, SFX_D0_GRIMLET_SQUEAK, 1.0f, 0x7530, this->position, 0.0f, 1800.0f);
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}
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break;
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@@ -186,11 +186,11 @@ void func_80387FD4(Actor *this){
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break;
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case 3:// L80388434
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this->unk60 += time_getDelta();
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if( this->unk60 >= 0.13 + 0.7/4 * (5 - this->unkF4_8)){
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this->lifetime_value += time_getDelta();
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if( this->lifetime_value >= 0.13 + 0.7/4 * (5 - this->unkF4_8)){
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subaddie_set_state_with_direction(this, 4, 0.62f, 1);
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func_80387C90(this);
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this->unk60 = 0.0f;
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this->lifetime_value = 0.0f;
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func_80324D54(0.3f, 0x406, 1.0f, 0x55f0, this->position, 0.0f, 1800.0f);
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}
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break;
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