Renaming functions
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@@ -142,8 +142,8 @@ void BGS_func_803888E4(Actor *this, s32 arg1){
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if(this->state == 2){
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skeletalAnim_set(this->unk148, ASSET_12B_ANIM_TIPTUP_IDLE, 1.0f, 9.0f);
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unqPtr->unkC = randf2(5.0f, 15.0f);
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if(!this->unk138_24){
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this->unk138_24 = 1;
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if(!this->is_first_encounter){
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this->is_first_encounter = TRUE;
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if(unqPtr->unkA == 0){
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func_80311480(0xc72, 0xe, this->position, this->marker, func_80388784, 0);
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}else{
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