Renaming Actor.unk28
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@@ -83,8 +83,6 @@ void mapSavestate_save(enum map_e map)
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D_8037E650[map] = actors_appendToSavestate(D_8037E650[map], ((u32 *) D_8037E650[map]) + (4 * ((iBit + 0x7F) >> 7)));
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}
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#define AS_BOOL(expr) ((expr)? TRUE : FALSE)
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void mapSavestate_apply(enum map_e map_id) {
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s32 iBit = 0;
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u32* flag_ptr;
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