Renaming Actor.unk28
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@@ -99,14 +99,14 @@ void func_8035EE48(Actor *this){
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void func_8035EE80(Actor *this){
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subaddie_set_state(this, 3);
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actor_loopAnimation(this);
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this->unk28 = 10.5f;
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this->actor_specific_1_f = 10.5f;
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func_8035EE48(this);
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}
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void func_8035EEC0(Actor *this){
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subaddie_set_state(this, 4);
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actor_loopAnimation(this);
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this->unk28 = 9.0f;
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this->actor_specific_1_f = 9.0f;
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func_8035EE48(this);
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}
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@@ -192,7 +192,7 @@ void func_8035F138(Actor *this) {
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marker_setCollisionScripts(this->marker, func_8035F0E8, func_8035F048, func_8035EF9C);
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local->unk0 = 1;
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this->unk1C[0] = this->position[0];
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this->unk28 = 0.0f;
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this->actor_specific_1_f = 0.0f;
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this->velocity[1] = 0.0f;
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this->unk1C[2] = this->position[2];
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this->velocity[0] = this->yaw;
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@@ -237,8 +237,8 @@ void func_8035F138(Actor *this) {
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break;
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}
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if (((this->unk28 + 0.28) <= 18.0) && ( 0.36 <= animctrl_getDuration(this->animctrl) - 0.0056000000000000008)) {
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this->unk28 += 0.28;
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if (((this->actor_specific_1_f + 0.28) <= 18.0) && ( 0.36 <= animctrl_getDuration(this->animctrl) - 0.0056000000000000008)) {
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this->actor_specific_1_f += 0.28;
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animctrl_setDuration(this->animctrl, animctrl_getDuration(this->animctrl) - 0.0056000000000000008);
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}
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break;
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@@ -253,7 +253,7 @@ void func_8035F138(Actor *this) {
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if (func_8035ED60(this)) {
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subaddie_set_state_with_direction(this, 5, 0.99f, 0);
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actor_playAnimationOnce(this);
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this->unk28 = 0.0f;
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this->actor_specific_1_f = 0.0f;
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this->unk1C[1] = 1.9f;
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this->unk44_31 = func_8030ED2C(SFX_2C_PULLING_NOISE, 3);
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break;
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@@ -277,7 +277,7 @@ void func_8035F138(Actor *this) {
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if (animctrl_getAnimTimer(this->animctrl) <= 0.02) {
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subaddie_set_state_with_direction(this, 1, 0.02f, 1);
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actor_playAnimationOnce(this);
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this->unk28 = 0.0f;
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this->actor_specific_1_f = 0.0f;
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func_8035EE48(this);
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break;
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}
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