Renaming Actor.unk28
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@@ -33,7 +33,7 @@ ActorAnimationInfo chCrabMutantAnimations[] = {
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/* .code */
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void __chCrab_802CB040(Actor *this) {
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this->unk28 = randf2(1.5f, 2.3f);
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this->actor_specific_1_f = randf2(1.5f, 2.3f);
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}
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void __chCrab_802CB078(Actor *this) {
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@@ -49,7 +49,7 @@ void __chCrab_802CB078(Actor *this) {
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if( func_80329530(this, 1500)
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&& ( (this->modelCacheIndex == ACTOR_F2_BLACK_SNIPPET) || func_803292E0(this))
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) {
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this->unk28 = 0.0f;
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this->actor_specific_1_f = 0.0f;
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subaddie_set_state(this, 3U);
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}
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}
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@@ -327,7 +327,7 @@ void chCrab_update(Actor *this) {
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func_80328FB0(this, 4.0f);
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if (func_80329480(this)) {
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subaddie_set_state(this, 4);
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this->unk28 = 12.0f;
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this->actor_specific_1_f = 12.0f;
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}
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break;
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@@ -336,7 +336,7 @@ void chCrab_update(Actor *this) {
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func_80328FB0(this, 4.0f);
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if (func_80329480(this)) {
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subaddie_set_state(this, 9);
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this->unk28 = 12.0f;
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this->actor_specific_1_f = 12.0f;
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} else if (!levelSpecificFlags_get(0xE)) {
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subaddie_set_state_with_direction(this, 3, 0.0f, 1);
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}
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