Renaming Actor.unk28
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@@ -79,7 +79,7 @@ void func_803875D4(ActorMarker *marker){
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subaddie_set_state(this, 4);
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actor_loopAnimation(this);
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this->unk28 = 0.0f;
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this->actor_specific_1_f = 0.0f;
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if(!mapSpecificFlags_get(2)) {
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text_id = jiggyscore_isCollected(JIGGY_14_TTC_BLUBBER) ? 0xa2a : 0xa0d;
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@@ -187,7 +187,7 @@ void func_803878CC(Actor * this){
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if( actor_animationIsAt(this, 0.99f)
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&& subaddie_maybe_set_state_position_direction(this, 1, 0.0f, 1, 0.78f)
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){
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this->unk28 = 4.0f;
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this->actor_specific_1_f = 4.0f;
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break;
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}
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@@ -215,7 +215,7 @@ void func_803878CC(Actor * this){
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local = (ActorLocal_Blubber*)&this->local;
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if(actor_animationIsAt(this, 0.99f) && !local->unk24){
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subaddie_set_state(this, 5);
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this->unk28 = 8.0f;
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this->actor_specific_1_f = 8.0f;
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}
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}
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