Renaming Actor.unk28
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@@ -414,10 +414,10 @@ void chsmmole_Update(Actor * this){
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this->unk1C_x = this->position_x;
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this->unk1C_y = this->position_y;
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this->unk1C_z = this->position_z;
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this->unk28 = 300.0f;
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this->actor_specific_1_f = 300.0f;
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} else{ //L80389A68
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nodeprop_getPosition(sp40, this->unk1C);
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this->unk28 = nodeprop_getRadius(sp40);
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this->actor_specific_1_f = nodeprop_getRadius(sp40);
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}//L80389A8C
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if(this->unkF4_8 == 1){
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if(volatileFlag_get(VOLATILE_FLAG_1) || volatileFlag_get(VOLATILE_FLAG_1F_IN_CHARACTER_PARADE)){
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@@ -458,7 +458,7 @@ void chsmmole_Update(Actor * this){
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|| (this->unkF4_8 == 8 && mapSpecificFlags_get(3) && !mapSpecificFlags_get(0xF))
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){//L80389C50
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if( ((ml_distance_vec3f(sp44, this->unk1C) < this->unk28) && func_8028F20C())
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if( ((ml_distance_vec3f(sp44, this->unk1C) < this->actor_specific_1_f) && func_8028F20C())
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|| mapSpecificFlags_get(0x10)
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){//L80389C8C
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if(func_80329530(this, 0x96))
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