Renaming Actor.unk28
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@@ -138,7 +138,7 @@ bool func_8038F5D4(Actor *this, f32 arg1[3], f32 arg2, f32 arg3, s32 arg4){
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if(actor_animationIsAt(this, 0.9f)){
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FUNC_8030E8B4(SFX_3F2_UNKNOWN, 0.8f, 24000, this->position, 500, 2000);
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}
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this->unk28 = (1.0f- sp24)*arg2;
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this->actor_specific_1_f = (1.0f- sp24)*arg2;
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func_80329054(this, 2);
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if(ml_distance_vec3f(this->position, arg1) <= arg4)
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return TRUE;
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