rename miscFlags to baflag
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@@ -55,8 +55,8 @@ void func_802B229C(void) {
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bastick_resetZones();
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func_8029E070(0);
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func_8029E064(0);
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miscFlag_clear(MISC_FLAG_3);
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miscFlag_clear(MISC_FLAG_4);
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baflag_clear(BA_FLAG_3);
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baflag_clear(BA_FLAG_4);
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func_80293D74();
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}
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baanim_setUpdateType(BAANIM_UPDATE_1_NORMAL);
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@@ -80,8 +80,8 @@ void bspumpkin_idle_init(void) {
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pitch_setAngVel(1000.0f, 12.0f);
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roll_setAngularVelocity(1000.0f, 12.0f);
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func_80293D48(50.0f, 25.0f);
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miscFlag_set(MISC_FLAG_3);
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miscFlag_set(MISC_FLAG_4);
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baflag_set(BA_FLAG_3);
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baflag_set(BA_FLAG_4);
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func_802900B4();
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}
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@@ -290,7 +290,7 @@ void bspumpkin_fall_update(void) {
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break;
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}
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if (player_isStable() && ((bastick_getZone() > 0) || (D_8037D4E0 == 2 && anctrl_isStopped(anim_ctrl)))) {
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if (miscFlag_isTrue(MISC_FLAG_19)) {
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if (baflag_isTrue(BA_FLAG_19)) {
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next_state = badrone_transform();
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} else {
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next_state = BS_48_PUMPKIN_IDLE;
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