document: Blubber actor from TTC

This commit is contained in:
Bl00D4NGEL
2024-09-28 22:32:03 +02:00
parent 86b22d6d09
commit 1506d57893
21 changed files with 107 additions and 89 deletions

View File

@@ -357,7 +357,7 @@ void chWarpCauldron_update(Actor *this) {
volatileFlag_set(VOLATILE_FLAG_1E, 0);
func_802D677C(0);
func_8028FCAC();
nodeprop_getPosition(func_80304C38(D_80393620[this->unkF4_8 - 1].unk6, this), sp54);
nodeprop_getPosition(nodeprop_findByActorIdAndActorPosition(D_80393620[this->unkF4_8 - 1].unk6, this), sp54);
if (this->unkF4_8 == 7) {
func_8028F66C(BS_INTR_36_DINGPOT);
func_802BAFE4(0x82);

View File

@@ -978,7 +978,7 @@ void func_80388450(Actor *actor1, Actor *actor2)
{
f32 vec1[3];
f32 vec2[3];
void *actor3 = func_80304C38(0x22A, actor1);
void *actor3 = nodeprop_findByActorIdAndActorPosition(0x22A, actor1);
s32 val = func_80304DA8(actor3);
actor2->yaw = val;

View File

@@ -35,7 +35,7 @@ void func_80392B6C(Actor *this) {
marker_despawn(this->marker);
return;
}
phi_a0 = func_80304C38(0x3BE, this);
phi_a0 = nodeprop_findByActorIdAndActorPosition(0x3BE, this);
if (this == NULL) {
this->unk1C[0] = -1300.0f;
this->unk1C[1] = 250.0f;