document: Blubber actor from TTC
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@@ -349,7 +349,7 @@ void chmole_update(Actor *this){
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if(!this->initialized){
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// Checks if player is within radius of a specific actor exists within the same cube
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// If actor exists and player is within radius, force trigger conversation
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node_prop = func_80304C38(0x372, this);
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node_prop = nodeprop_findByActorIdAndActorPosition(0x372, this);
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if(node_prop == NULL){
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this->unk38_0 = FALSE;
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}
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@@ -363,7 +363,7 @@ void chmole_update(Actor *this){
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this->marker->collidable = FALSE;
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this->initialized = TRUE;
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if(this->unkF4_8 == 0x12){
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node_prop = func_80304C38(0x349, this);
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node_prop = nodeprop_findByActorIdAndActorPosition(0x349, this);
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if(node_prop == NULL){
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this->velocity[0] = this->position[0];
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this->velocity[1] = this->position[1];
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