document: Blubber actor from TTC
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@@ -828,7 +828,7 @@ enum sfx_e
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SFX_24_KONGA_NOISE_3,
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// might be part of Clankers Bolt
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SFX_25_METAL_SLIDING_OVER_SMTH,
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SFX_26_BANJO_LANDING_09,
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SFX_26_BANJO_LANDING_09 = 0x26,
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SFX_27_JINJO_HI,
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SFX_28_RUSTLING_NOISE,
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SFX_29_GRUBLIN_NYAHAHA,
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@@ -1859,6 +1859,10 @@ enum actor_e
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ACTOR_146_GV_KAZOOIE_TARGET,
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ACTOR_147_ANCIENT_ONE,
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ACTOR_149_TTC_BLUBBER_UNKNOWN = 0x149,
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ACTOR_14A_TTC_BLUBBER_UNKNOWN = 0x14a,
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ACTOR_14B_TTC_BLUBBER_UNKNOWN = 0x14b,
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ACTOR_14E_BGS_ELEVATED_WALKWAY_SWITCH = 0x14E,
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ACTOR_14F_DESTROYED_JIGGY,
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@@ -3983,9 +3987,9 @@ enum asset_e
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ASSET_8A0_SPRITE_WATER_DROP = 0x8a0,
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ASSET_A0B_TEXT_UNKNOWN = 0xA0B,
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ASSET_A0C_TEXT_UNKNOWN = 0xA0C,
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ASSET_A0D_TEXT_UNKNOWN = 0xA0D,
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ASSET_A0B_FIRST_MEET_BLUBBER = 0xA0B,
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ASSET_A0C_BLUBBER_HALF_GOLD = 0xA0C,
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ASSET_A0D_BLUBBER_COMPLETE = 0xA0D,
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ASSET_A14_TEXT_UNKNOWN = 0xA14,
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@@ -4002,7 +4006,7 @@ enum asset_e
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ASSET_A27_TEXT_BOTTLES_ALL_TTC_MOVES_LEARNED,
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ASSET_A28_TEXT_LEAKY_DONE,
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ASSET_A2A_TEXT_UNKNOWN = 0xA2A,
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ASSET_A2A_BLUBBER_COMPLETE_JIGGY_COLLECTED = 0xA2A,
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ASSET_A6F_TEXT_CHARMER_MEET = 0xA6F,
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ASSET_A70_TEXT_CHARMER_HELPED,
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@@ -475,7 +475,7 @@ void func_80352CF4(f32 *, f32 *, f32, f32);
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AnimCtrl *baanim_getAnimCtrlPtr(void);
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void player_setYPosition(f32);
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NodeProp *func_80304C38(enum actor_e arg0, Actor *arg1);
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NodeProp *nodeprop_findByActorIdAndActorPosition(enum actor_e arg0, Actor *arg1);
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NodeProp *func_80304CAC(s32 arg0, f32 position[3]);
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Actor *actorArray_findClosestActorFromActorId(f32 position[3], enum actor_e actor_id, s32 arg2, f32 *min_distance_ptr);
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Actor *subaddie_getLinkedActor(Actor *);
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@@ -165,7 +165,7 @@ typedef struct actor_s{
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u32 is_bundle:1;
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AnimCtrl *animctrl;
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ActorAnimationInfo *unk18;
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TUPLE(f32, unk1C);
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TUPLE(f32, unk1C); // actor position?
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f32 actor_specific_1_f; //used in cheggs
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TUPLE(f32, velocity);
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u32 unk38_31:10;
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