ccw/ch/vacationtexttrigger, ccw/ch/grublinhood documentation update
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@@ -5,8 +5,6 @@
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#include "core2/animctrl.h"
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#include "animation.h"
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extern u32 D_A0000238;
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/* .code */
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void animctrl_80286F90(AnimCtrl *this){
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Animation *anim;
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@@ -1,3 +1,11 @@
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/**
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* @file anim/commoncache.c
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* @brief This file controls a cache of common animations consisting of
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* player move animations. This main difference between this cache and
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* the normal anim/cache.c is that these assets default to persist even
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* after they become stall, and are cleaned up much later in memory
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* defragmentation.
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*/
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#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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