func_8032F21C() match
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@@ -1,4 +1,4 @@
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# banjo (96.5443%)
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# banjo (96.5722%)
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<img src="./progress/progress_total.svg">
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<img src="./progress/progress_total.svg">
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@@ -17,7 +17,7 @@
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<text x="22.0" y="14">core2</text>
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<text x="22.0" y="14">core2</text>
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</g>
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</g>
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<g fill="#fff" text-anchor="middle" font-family="DejaVu Sans,Verdana,Geneva,sans-serif" font-size="11">
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<g fill="#fff" text-anchor="middle" font-family="DejaVu Sans,Verdana,Geneva,sans-serif" font-size="11">
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<text x="78.5" y="15" fill="#010101" fill-opacity=".3">95.7127%</text>
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<text x="78.5" y="15" fill="#010101" fill-opacity=".3">95.7614%</text>
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<text x="77.5" y="14">95.7127%</text>
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<text x="77.5" y="14">95.7614%</text>
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</g>
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</svg>
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</svg>
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Before Width: | Height: | Size: 1.0 KiB After Width: | Height: | Size: 1.0 KiB |
@@ -17,7 +17,7 @@
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<text x="75.0" y="14">Banjo-Kazooie (us.v10)</text>
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<text x="75.0" y="14">Banjo-Kazooie (us.v10)</text>
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</g>
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</g>
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<g fill="#fff" text-anchor="middle" font-family="DejaVu Sans,Verdana,Geneva,sans-serif" font-size="11">
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<g fill="#fff" text-anchor="middle" font-family="DejaVu Sans,Verdana,Geneva,sans-serif" font-size="11">
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<text x="184.5" y="15" fill="#010101" fill-opacity=".3">96.5443%</text>
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<text x="184.5" y="15" fill="#010101" fill-opacity=".3">96.5722%</text>
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<text x="183.5" y="14">96.5443%</text>
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<text x="183.5" y="14">96.5722%</text>
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</g>
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Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
@@ -951,9 +951,6 @@ void func_8032F194(ActorMarker *marker, s32 position[3], Cube *cube) {
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}
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}
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#endif
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#endif
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#ifndef NONMATCHING
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#pragma GLOBAL_ASM("asm/nonmatchings/core2/code_A5BC0/func_8032F21C.s")
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#else
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void func_8032F21C(Cube *cube, s32 position[3], ActorMarker *marker, bool arg3) {
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void func_8032F21C(Cube *cube, s32 position[3], ActorMarker *marker, bool arg3) {
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ActorProp *sp1C;
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ActorProp *sp1C;
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@@ -967,7 +964,7 @@ void func_8032F21C(Cube *cube, s32 position[3], ActorMarker *marker, bool arg3)
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sp1C->unk8_15 = 0;
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sp1C->unk8_15 = 0;
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sp1C->unk8_5 = FALSE;
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sp1C->unk8_5 = FALSE;
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sp1C->unk8_10 = (func_802E4A08(position)) ? 0xF : (u8)(randf() * 32);
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sp1C->unk8_10 = (func_802E4A08()) ? 0xF : (u8)(randf() * 32);
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sp1C->unk8_3 = FALSE;
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sp1C->unk8_3 = FALSE;
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sp1C->unk8_2 = FALSE;
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sp1C->unk8_2 = FALSE;
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sp1C->unk8_4 = TRUE;
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sp1C->unk8_4 = TRUE;
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@@ -977,7 +974,6 @@ void func_8032F21C(Cube *cube, s32 position[3], ActorMarker *marker, bool arg3)
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func_80305CD8(func_803058C0((f32)position[1]), 1);
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func_80305CD8(func_803058C0((f32)position[1]), 1);
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}
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}
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}
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}
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#endif
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void func_8032F3D4(s32 arg0[3], ActorMarker *marker, s32 arg2){
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void func_8032F3D4(s32 arg0[3], ActorMarker *marker, s32 arg2){
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func_8032F21C((marker->unk40_23)? func_8030364C() : cube_atPosition_s32(arg0), arg0, marker, arg2);
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func_8032F21C((marker->unk40_23)? func_8030364C() : cube_atPosition_s32(arg0), arg0, marker, arg2);
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