Documenting Player Utilities and Related
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@@ -309,7 +309,7 @@ void chMumbo_update(Actor *this) {
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actor_loopAnimation(this);
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sp48 = (map_get() == MAP_7A_GL_CRYPT) ? chMumbo_withinHorzDistToPlayer(0x442, 0, 0x3C) : chMumbo_withinHorzDistToPlayer(0, -0x5A, 0x3C);
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if( sp48
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&& func_8028ECAC() == 0
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&& player_movementGroup() == BSGROUP_0_NONE
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&& func_8028F20C()
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&& func_8028EFC8()
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){
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