Documenting Player Utilities and Related
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@@ -260,7 +260,7 @@ void chSnowman_update(Actor *this){
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){//L802E2318
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if(0.0 < local->unk4){
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if( (globalTimer_getTime() & 1)
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|| func_8028ECAC() == BSGROUP_A_FLYING
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|| player_movementGroup() == BSGROUP_A_FLYING
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){//L802E236C
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local->unk4 -= dt;
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}
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