Documenting Player Utilities and Related
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@@ -51,7 +51,7 @@ void func_802A8850(void){
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}
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f32 func_802A88B0(void){
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if(func_8028B128())
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if(player_isOnDangerousGround())
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return D_80364AA0;
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if(stateTimer_isActive(STATE_TIMER_3_TURBO_TALON))
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@@ -69,7 +69,7 @@ f32 func_802A8900(void){
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}
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f32 func_802A8934(void){
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if(func_8028B128())
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if(player_isOnDangerousGround())
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return D_80364AB8;
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if(stateTimer_isActive(STATE_TIMER_3_TURBO_TALON))
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@@ -79,7 +79,7 @@ f32 func_802A8934(void){
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}
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f32 func_802A8984(void){
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if(func_8028B128())
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if(player_isOnDangerousGround())
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return D_80364AB4;
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if(stateTimer_isActive(STATE_TIMER_3_TURBO_TALON))
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@@ -193,7 +193,7 @@ enum bs_e func_802A8D84(enum bs_e arg0){
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if(bainput_should_look_first_person_camera())
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arg0 = badrone_look();
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if(func_8028B094())
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if(player_shouldFall())
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arg0 = BS_71_BTROT_FALL;
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if(func_802A8C60())
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@@ -316,7 +316,7 @@ void bsbtrot_walk_update(void){
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if(!bastick_getZone() && baphysics_is_slower_than(1.0f))
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sp1C = BS_15_BTROT_IDLE;
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if(func_8028B094())
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if(player_shouldFall())
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sp1C = BS_71_BTROT_FALL;
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if(func_802A8C60())
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