Documenting Player Utilities and Related
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@@ -275,7 +275,7 @@ void func_803876D0(Actor *this){
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subaddie_maybe_set_state_position_direction(this, 6, 0, 1, 0.38f);
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}
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if( sp3C
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&& func_8028ECAC() != 1
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&& player_movementGroup() != BSGROUP_1_INTR
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&& !__chConga_isPlayerNearCongaTree(this)
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&& timedFuncQueue_is_empty()
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&& !func_8032A9E4(((ActorLocal_Conga *)&this->local)->unk10, ((ActorLocal_Conga *)&this->local)->unk18, ((ActorLocal_Conga *)&this->local)->unk1C)
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@@ -283,7 +283,7 @@ void func_803876D0(Actor *this){
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){
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subaddie_set_state_with_direction(this, 4, 0.0f, 1);
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}//L80387AC0
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if( func_8028ECAC() != 1
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if( player_movementGroup() != BSGROUP_1_INTR
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&& __chConga_isPlayerNearCongaTree(this)
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&& this->unk38_31 != 0
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&& !func_803872EC()
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